UI/UX Designing | 3-Month Course | Skill Training Institute, Alpha 1, Greater Noida

3-Month Program · Figma

UI/UX Designing Course in Greater Noida

24 hands-on modules · 18 tools & platforms · 90+ hours of training · Wireframing, prototyping and user-research fundamentals for app and web interface design using Figma. Covers UX research, information architecture, wireframing, visual UI design, interactive prototyping and usability testing, built around real product-style design projects from day one.

Duration
3 Months
Modules
24 Modules
Training
90+ Hours
Tools & Platforms
18 Tools

Who this course is for

Built for students, working professionals and career-switchers who want dedicated, focused training on Figma for UX research, wireframing, UI design and prototyping — no prior design experience needed, every core concept is taught from the ground up.

By the end you'll conduct user research, build wireframes and design systems in Figma, and produce complete, interactive, client-ready app and web prototypes the way a product design team expects.

1Program structure

Three phases over 12 weeks — from UX research and information architecture, through wireframing and UI design in Figma, to prototyping, usability testing and a full portfolio.

PhaseModulesFocus
Phase 1 — UX Fundamentals & Research01–08Design thinking, user research, information architecture and getting started in Figma
Phase 2 — Wireframing & UI Design09–16Low-to-high fidelity wireframing, visual UI design and Figma design systems
Phase 3 — Prototyping, Testing & Portfolio17–24Interactive prototyping, usability testing, handoff and a client-ready UX portfolio

2Full curriculum — all 24 modules

Click any phase to expand its modules, or open a module directly for a detailed description.

Phase 1UX Fundamentals & ResearchModules 01–08Design thinking, user research, information architecture and getting started in Figma+
01Introduction to UI/UX & Design Thinking+

Understanding the difference between UI and UX, and the core stages of the design thinking process.

Hands-on task · practice checklist
02User Research Methods & User Personas+

Conducting interviews and surveys, and turning research findings into actionable user personas.

Hands-on task · practice checklist
03User Journeys, Empathy Maps & Problem Framing+

Mapping user journeys and empathy maps to frame the real problem before designing a solution.

Hands-on task · practice checklist
04Information Architecture & User Flows+

Structuring content and navigation with sitemaps and user flow diagrams before any screen is drawn.

Hands-on task · practice checklist
05Figma Interface, Frames & Workspace+

Getting comfortable with the Figma workspace, frames, layers and file/project organisation.

Hands-on task · practice checklist
06Figma Shapes, Auto Layout & Constraints+

Building responsive layouts in Figma using shapes, Auto Layout and constraints.

Hands-on task · practice checklist
07Grids, Typography & Colour for Interfaces+

Applying grid systems, type scales and colour theory specifically for app and web interfaces.

Hands-on task · practice checklist
08Competitor Analysis & Design Briefs+

Analysing competitor apps/websites and translating research into a clear design brief.

Hands-on task · practice checklist
Phase 2Wireframing & UI DesignModules 09–16Low-to-high fidelity wireframing, visual UI design and Figma design systems+
09Low-Fidelity Wireframing Basics+

Sketching and building quick low-fidelity wireframes in Figma to test layout ideas fast.

Hands-on task · practice checklist
10Mid & High-Fidelity Wireframing+

Progressing wireframes from mid to high fidelity with real content and layout detail.

Hands-on task · practice checklist
11Components, Variants & Reusable Elements+

Building reusable Figma components and variants for buttons, cards and form fields.

Hands-on task · practice checklist
12Design Systems & Style Guides in Figma+

Assembling a colour, type and component design system as a single source of truth.

Hands-on task · practice checklist
13Mobile App UI Design+

Designing a complete mobile app screen set following platform UI conventions.

Hands-on task · practice checklist
14Responsive Web UI Design+

Designing responsive desktop, tablet and mobile web layouts from the same Figma file.

Hands-on task · practice checklist
15Icons, Illustrations & Micro-interactions+

Using icon sets, illustration assets and micro-interaction states to add polish to a UI.

Hands-on task · practice checklist
16Accessibility & Usability Heuristics+

Applying accessibility guidelines and Nielsen's usability heuristics to review and fix a design.

Hands-on task · practice checklist
Phase 3Prototyping, Testing & PortfolioModules 17–24Interactive prototyping, usability testing, handoff and a client-ready UX portfolio+
17Interactive Prototyping in Figma+

Linking screens with Figma's prototyping mode to build a clickable, navigable flow.

Hands-on task · practice checklist
18Advanced Prototyping: Transitions & Overlays+

Adding smart animate transitions, overlays and conditional interactions for realistic prototypes.

Hands-on task · practice checklist
19Usability Testing & Feedback Analysis+

Running moderated usability tests on your prototype and turning feedback into design fixes.

Hands-on task · practice checklist
20Design Iteration & A/B Concepts+

Iterating designs based on testing insights and comparing A/B concept variations.

Hands-on task · practice checklist
21Developer Handoff: Specs, Grids & Redlines+

Preparing specs, spacing and redlines in Figma Dev Mode for a smooth developer handoff.

Hands-on task · practice checklist
22Design Collaboration & File Handoff+

Organising, sharing and version-controlling Figma files for team and client collaboration.

Hands-on task · practice checklist
23Building a UX Portfolio & Case Studies+

Curating projects into UX case studies and a professional portfolio for interviews.

Hands-on task · practice checklist
24Capstone: Complete App & Web Product Design Project+

Delivering a full product design project — research, wireframes, UI and an interactive prototype.

Hands-on task · practice checklist · final review

318 tools & platforms you'll use

Everything is taught on real, industry-standard Figma tools you'll use later on the job — not simulations. Swipe or use the arrows to browse every category.

Research & Planning6 tools

Understanding users and structuring a product before any screen is designed.

User InterviewsPersonasEmpathy MapsUser FlowsSitemapsCompetitor Analysis
Wireframing & UI Design6 tools

Building layouts, components and complete interfaces in Figma.

Frames & Auto LayoutComponents & VariantsDesign SystemsGrids & TypographyIcon LibrariesResponsive Design
Prototyping & Handoff6 tools

Turning static screens into interactive prototypes and developer-ready files.

Figma PrototypingSmart AnimateUsability TestingFigma Dev ModeRedlines & SpecsPortfolio Case Studies

4How each module is taught

Every module follows the same practical, real-brief lens, so you always know what to expect in class.

1

Concept Walkthrough

Trainer explains the concept with a real product-style brief or scenario first, then the tool or workflow.

2

Live Along

You build the same wireframe, screen or flow step by step, right alongside the trainer in Figma.

3

Hands-on Exercise

An independent task applying the concept to a new design brief.

4

Doubt Clearing

One-on-one help for anyone stuck, before the class moves to the next module.

5

Weekly Assessment

A short practical Figma test every week so gaps are caught early, not at the end.

5Projects & portfolio

Four practical, portfolio-ready design projects across the full syllabus — the kind of work you'll show in interviews.

  • Project 1. User research & information architecture for a real product idea
  • Project 2. Complete low-to-high fidelity wireframe set in Figma
  • Project 3. Mobile app or responsive web UI design with a Figma design system
  • Project 4. Capstone: full interactive prototype with usability testing and case study

6Assessment & certification

Weekly practical assessments covering research methods, wireframing and Figma prototyping workflows, with instructor review and feedback.

Final practical exam across all three phases, plus the capstone project used as your demonstrable, portfolio-ready proof of skill.

Certificate of completion, plus resume and UX portfolio support through our 100% Placement Assist program.

7Quick answers

Do I need any prior design or drawing experience?

No prior experience is needed — every concept, from design thinking to Figma wireframing and prototyping, is taught from the ground up.

Do I need my own laptop with Figma installed?

Figma runs in the browser, so any reasonably specced laptop works — a free Figma account is enough, and institute computers are also available in class.

Will I design real products, or is it mostly theory?

You'll work on real or realistic product briefs from week one. Every module includes hands-on practice, ending in a full app/web product design capstone.

Does this course cover both app and web design?

Yes — you'll design mobile app screens as well as responsive web layouts, all in the same course.

Are classes online, offline, or both?

Both. Offline batches run at our Alpha-1, Greater Noida campus; online live batches follow the same curriculum with the same trainers. Morning, evening and weekend timings are available.

What can I do after completing this course?

You'll be ready for UI/UX designer, product designer and junior UX researcher roles at startups and agencies, with a client-ready portfolio, and can progress into advanced motion or product design tracks with the same placement support.

Ready to see a class live?

Book a free, no-obligation demo class and sit in on a real Figma design session before you decide anything.

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