3-Month Program · Figma
UI/UX Designing Course in Greater Noida
24 hands-on modules · 18 tools & platforms · 90+ hours of training · Wireframing, prototyping and user-research fundamentals for app and web interface design using Figma. Covers UX research, information architecture, wireframing, visual UI design, interactive prototyping and usability testing, built around real product-style design projects from day one.
Who this course is for
Built for students, working professionals and career-switchers who want dedicated, focused training on Figma for UX research, wireframing, UI design and prototyping — no prior design experience needed, every core concept is taught from the ground up.
By the end you'll conduct user research, build wireframes and design systems in Figma, and produce complete, interactive, client-ready app and web prototypes the way a product design team expects.
1Program structure
Three phases over 12 weeks — from UX research and information architecture, through wireframing and UI design in Figma, to prototyping, usability testing and a full portfolio.
| Phase | Modules | Focus |
|---|---|---|
| Phase 1 — UX Fundamentals & Research | 01–08 | Design thinking, user research, information architecture and getting started in Figma |
| Phase 2 — Wireframing & UI Design | 09–16 | Low-to-high fidelity wireframing, visual UI design and Figma design systems |
| Phase 3 — Prototyping, Testing & Portfolio | 17–24 | Interactive prototyping, usability testing, handoff and a client-ready UX portfolio |
2Full curriculum — all 24 modules
Click any phase to expand its modules, or open a module directly for a detailed description.
Phase 1UX Fundamentals & ResearchModules 01–08Design thinking, user research, information architecture and getting started in Figma+
01Introduction to UI/UX & Design Thinking+
Understanding the difference between UI and UX, and the core stages of the design thinking process.
02User Research Methods & User Personas+
Conducting interviews and surveys, and turning research findings into actionable user personas.
03User Journeys, Empathy Maps & Problem Framing+
Mapping user journeys and empathy maps to frame the real problem before designing a solution.
04Information Architecture & User Flows+
Structuring content and navigation with sitemaps and user flow diagrams before any screen is drawn.
05Figma Interface, Frames & Workspace+
Getting comfortable with the Figma workspace, frames, layers and file/project organisation.
06Figma Shapes, Auto Layout & Constraints+
Building responsive layouts in Figma using shapes, Auto Layout and constraints.
07Grids, Typography & Colour for Interfaces+
Applying grid systems, type scales and colour theory specifically for app and web interfaces.
08Competitor Analysis & Design Briefs+
Analysing competitor apps/websites and translating research into a clear design brief.
Phase 2Wireframing & UI DesignModules 09–16Low-to-high fidelity wireframing, visual UI design and Figma design systems+
09Low-Fidelity Wireframing Basics+
Sketching and building quick low-fidelity wireframes in Figma to test layout ideas fast.
10Mid & High-Fidelity Wireframing+
Progressing wireframes from mid to high fidelity with real content and layout detail.
11Components, Variants & Reusable Elements+
Building reusable Figma components and variants for buttons, cards and form fields.
12Design Systems & Style Guides in Figma+
Assembling a colour, type and component design system as a single source of truth.
13Mobile App UI Design+
Designing a complete mobile app screen set following platform UI conventions.
14Responsive Web UI Design+
Designing responsive desktop, tablet and mobile web layouts from the same Figma file.
15Icons, Illustrations & Micro-interactions+
Using icon sets, illustration assets and micro-interaction states to add polish to a UI.
16Accessibility & Usability Heuristics+
Applying accessibility guidelines and Nielsen's usability heuristics to review and fix a design.
Phase 3Prototyping, Testing & PortfolioModules 17–24Interactive prototyping, usability testing, handoff and a client-ready UX portfolio+
17Interactive Prototyping in Figma+
Linking screens with Figma's prototyping mode to build a clickable, navigable flow.
18Advanced Prototyping: Transitions & Overlays+
Adding smart animate transitions, overlays and conditional interactions for realistic prototypes.
19Usability Testing & Feedback Analysis+
Running moderated usability tests on your prototype and turning feedback into design fixes.
20Design Iteration & A/B Concepts+
Iterating designs based on testing insights and comparing A/B concept variations.
21Developer Handoff: Specs, Grids & Redlines+
Preparing specs, spacing and redlines in Figma Dev Mode for a smooth developer handoff.
22Design Collaboration & File Handoff+
Organising, sharing and version-controlling Figma files for team and client collaboration.
23Building a UX Portfolio & Case Studies+
Curating projects into UX case studies and a professional portfolio for interviews.
24Capstone: Complete App & Web Product Design Project+
Delivering a full product design project — research, wireframes, UI and an interactive prototype.
318 tools & platforms you'll use
Everything is taught on real, industry-standard Figma tools you'll use later on the job — not simulations. Swipe or use the arrows to browse every category.
Understanding users and structuring a product before any screen is designed.
Building layouts, components and complete interfaces in Figma.
Turning static screens into interactive prototypes and developer-ready files.
4How each module is taught
Every module follows the same practical, real-brief lens, so you always know what to expect in class.
Concept Walkthrough
Trainer explains the concept with a real product-style brief or scenario first, then the tool or workflow.
Live Along
You build the same wireframe, screen or flow step by step, right alongside the trainer in Figma.
Hands-on Exercise
An independent task applying the concept to a new design brief.
Doubt Clearing
One-on-one help for anyone stuck, before the class moves to the next module.
Weekly Assessment
A short practical Figma test every week so gaps are caught early, not at the end.
5Projects & portfolio
Four practical, portfolio-ready design projects across the full syllabus — the kind of work you'll show in interviews.
- Project 1. User research & information architecture for a real product idea
- Project 2. Complete low-to-high fidelity wireframe set in Figma
- Project 3. Mobile app or responsive web UI design with a Figma design system
- Project 4. Capstone: full interactive prototype with usability testing and case study
6Assessment & certification
Weekly practical assessments covering research methods, wireframing and Figma prototyping workflows, with instructor review and feedback.
Final practical exam across all three phases, plus the capstone project used as your demonstrable, portfolio-ready proof of skill.
Certificate of completion, plus resume and UX portfolio support through our 100% Placement Assist program.
7Quick answers
Do I need any prior design or drawing experience?
No prior experience is needed — every concept, from design thinking to Figma wireframing and prototyping, is taught from the ground up.
Do I need my own laptop with Figma installed?
Figma runs in the browser, so any reasonably specced laptop works — a free Figma account is enough, and institute computers are also available in class.
Will I design real products, or is it mostly theory?
You'll work on real or realistic product briefs from week one. Every module includes hands-on practice, ending in a full app/web product design capstone.
Does this course cover both app and web design?
Yes — you'll design mobile app screens as well as responsive web layouts, all in the same course.
Are classes online, offline, or both?
Both. Offline batches run at our Alpha-1, Greater Noida campus; online live batches follow the same curriculum with the same trainers. Morning, evening and weekend timings are available.
What can I do after completing this course?
You'll be ready for UI/UX designer, product designer and junior UX researcher roles at startups and agencies, with a client-ready portfolio, and can progress into advanced motion or product design tracks with the same placement support.
Ready to see a class live?
Book a free, no-obligation demo class and sit in on a real Figma design session before you decide anything.
